So where does Viridian end up? The top of the Tower (Y-position = 0) is aligned with the top of the Seeing Red room so that will be our starting point for this vertical zip. This keeps repeating every frame until Viridian is finally back in-bounds and is the vertical zipping phenomenon I was talking about earlier.
However, Viridian's Y-position is still above 240 so this code triggers again. The screen moves 1 room down and Viridian's Y-position gets subracted by 240. Due to the way that the Tower is programmed, the Tower is actually considered one giant room by the game and when we escape we're at Y-position ~5,450! Because our Y-position is greater than 240, this runs the code that's responsible for moving Viridian to a different room. The position of all entities is tracked from the top-left corner of the screen so an entity at (0,0) would be in the top-right corner and an entity at (320,240) would be at the bottom-right corner. This leads to the most important glitch in the entire run, the zip! the key difference between exiting normally and this route is that the Gravitron will still be running once I return to the ship. So why did I go through all this trouble? Well. Also, returning to the ship will fix the broken hitbox so you don't need to worry about that anymore. So instead, we head to the right and eventually clip into Intermission 1 and leave the intermission from there. However, we don't have all the trinkets we need! Additionally, it's currently impossible to collect the trinket in Final Level with our broken hitbox so we need to come back here once that is fixed. What's to the right of the Whee Sports room? Well, it's actually the very end of the game! From here, we could travel back to the left, clip back in-bounds, and reach the credits if we wanted.
From there, we can travel across the top and eventually wrap around the other side and to the right. By walking off a specific block and flipping on the last possible frame before the coyote frames run out, we can clip onto the top of the Whee Sports room and go out of bounds. By doing this, Viridian's hitbox becomes messed up and it allows us to clip into areas that we previously couldn't. This is the number of trinkets you need to have songs on the Jukebox.After we complete the Gravitron, we are able to respawn in the Gravitron and return to the beginning of the intermission. If you do all of them, you receive V, 2 of them, S, 1 of them, A and none of them, B. Without deaths, inside the time limit, and all trinkets. In Time Trials you get ranks by completing the 3 objectives. You need to rescue the stage's crewmate to play Time Trials. Get a certain number of trinkets to unlock certain Time Trials. Doing so gives you the challenge of playing the entire game without dying once.
If you achieve an S-Rank or above in at least four time trials, you can unlock the No Death Mode. You can earn other trophies by beating the game in Flip Mode.Īfter beating all intermissions, you can use this mode to replay them with any crewmate. After beating the game, you will unlock Flip Mode, which will make the entire game go upside-down.